this is lots of fun! thanks for the dad n me character cameo, too :)
i enjoy the bird hitting the building, look at that amount of DETAIL. great pose on the guy in the airplane!! lol
thanks much for citing alien hominid as an inspiration, that was a really nice treat to see after defeating hitler with my CROTCH.
the only unfair feeling part was the elevator. if i ducked early the enemies were already firing low before i came up, but other than that, that's all i got, great job chap
Oh cool it's DanPaladin.
Yeah if you don't duck- Then shoot the guys just as your crotch comes out of the elevator, you can shoot their knees off before they get a chance to fire. It's a shame, one of the beta testers asked; why do they duck if they can't see you? I guess I forgot to edit it.
whew. really steep learning curve. too steep for me, made me feel like a dumbass. on my 5th or 6th attempt to get past training 4 i had enough of the abuse!
you must be a smartypants to make puzzles this difficult. give people a more gradual difficulty. ease them gently and slowly into your nerd-like hell and i think even more people will enjoy it.
this is a lot like cubis, visually and in theory.
how about a little credit for that golfcart explosion, eh? >:[
very nice. stylistic, fun, and relaxing!
my only gripe is that you can dead end yourself in strange ways. i was able to get to the part showing the bank's underground and take out the 1st floor guys, but then the commander told me it was all done with because i needed access to the safety lift. i don't have enough time today to go back and try this all over again, mainly due to the combat and dialogue.
but being dead-ended is just a smaller complaint in the scope of things. this was a professional, well executed game! thanks :D
pretty well done
nice atmosphere and such. here are my critiques:
the gun sound echoing throughout sounds like it would be something everyone would hear. this threw off my tactical decisions a couple times. a silenced shot would have been more of a guide for players i think.
it brings me out of the immersion to continually see "Congradulations" coming from my boss. (should be "Congratulations") :)
overall, nice work. it's fun to follow people in a sniper scope. I wish there were more quickdraw stages after you act like in the last level.
This submission is so damn slick. What a great way to screw with people's minds and reflexes!! Oh so wonderous. All the switching and the pressing and the thinking. I sometimes wish there would be more frequent gates once I get in a groove. Like, super-hyper-level-5.
Red gets me offguard the most. 135/155 isn't bad though, and i like the hat system! I am going to sue you! :) :) :)
You two make a glorious team. Can't wait to see yet another!
good work on this! take that, you beasts!
it's a shame the upgrade for the tower HP costs so much due to the fact that you have to dump at least 3 costly heals in to actually benefit from it.
not much else to say - it was a rather fun time eater.
Heya Dan. Love your games :D
Tweaks make that less of a problem in the update... but im glad you enjoyed the game...
Thanks for playin'
really fun game. i like how you play a balancing act between all of the quantities.
i wish there was a powerup or occurance where your own fighters came out when it got amazingly hectic. it seems at some points no matter how many missiles i spew out i'll run out before i get the GIGANTIC ship. that's my own fault probably for not collecting on the small ships more along the way.
anyway, good fun! thanks!
good work, guys. can't go wrong with the ol' zeldaish fights!
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